20 thoughts on “Stellaris – Dev Diary #99 – The Planet Broke Before the Guard Did”

  1. "Removed the attachment system"
    I don't care if it's DLC anymore, I'm buying it just to get rid of that god awful system (Though my wallet will still cry afterwards)

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  2. what would be cool is the idea of cloaking technology, it could be pain to do visually but maybe ships equiped with cloak will be able to bypass enemy ships depending on their sensor technology and starbases can detect cloaked ships better, and this should be allowed on science ships, so in wartime it'll turn science vessels into scouting vessels to grab Intel on enemy fleet positions and to scout any strengths and weaknesses within a star system controlled by the enemy.

    a trade off on cloaking technology is that it consumes a load of power and cloaking technology will evolve from cloaking technology of mass effect (hiding from enemy sensors, so staying out of range of enemy bases and ships to cloaking technology matching that of Star Trek and also alongside cloaking technology advanced sensors have more of a chance to detect cloak ships.

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  3. I'd like a system similar to ship design for armies. Not as in depth but like… make Arctic assault or Ocean assault variants with special weapons and such for the environment.

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  4. Can you play as a hive minded devouring horde that is insect based, preferably the cute moth ones. And go for xenophile because they are delicious, high intelligences and adaptability so you can alter your pops to live all over the galaxy on all planets.

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